DayZ Guides for Dbloods Servers
Practical advice for new and returning survivors on our EU Chernarus PvP and Sakhal PvE servers.
These guides are written specifically for Dbloods. Pick Chernarus PvP or Sakhal PvE first — DNA rooms, groups, flags, garage, diseases and bases are not the same on both servers. The raid window exists only on Chernarus. The flag is a separate weekly upkeep (every 3 days), not a raid day.
How to join the servers
Mod list, direct IPs, website account, Steam ID linking and first-connection troubleshooting.
PvPChernarus PvP survival
First-person-only mindset, loot progression, raid windows, bunkers and how not to die on the coast.
PvESakhal PvE survival
Cold management, AI patrols, toxic zones and co-op progression on our winter island.
PvPBase building — Chernarus
Compact cores, weekend raid window, hatch 85 m, flags 800/250 m. Doors, hatches and gates only.
PvEBase building — Sakhal
NoRaid: comfort bases, hatch 180 m, flags 150 m, 30 m plotpole in PvE safezones.
PvPEconomy & vehicles — Chernarus
Traders, garage without cargo, lockpick on, 5-day unused vehicles, full printer. Chernarus PvP.
PvEEconomy & vehicles — Sakhal
Traders, garage keeps ground cargo, lockpick off, 1-day unused vehicles, smaller printer. Sakhal PvE.
VIP, VIP+ & shop perks
What each rank includes, multi-month pricing, gifting, the Supporter role and delivery troubleshooting.
PvPGetting Started · Chernarus PvP
The full starter guide: first minutes, safezone, base & bunker, weekend raids, Tisy and the parallel economy.
PvEGetting Started · Sakhal PvE
The starter guide: beating the cold, elevators, NoRaid bases, bosses, events and the collection — true survival.
PvECooking on Sakhal (CookZ)
The CookZ system: craft the CookBook, cook hot dishes, and cure salmonella, kuru and heavy metals by cooking.
PvPDiseases — Chernarus
Kuru, cholera, contamination, salmonella. Flu, cold, wound infection and heavy metals are off.
PvEDiseases — Sakhal
Full vanilla plus flu, cold and wound infection. Cooking clears kuru, salmonella and heavy metals.
PvPMMG storage — Chernarus
Racks, lockers, safes. Locked MMG is raidable Friday–Monday with the raid driver (5 min).
PvEMMG storage — Sakhal
Same MMG furniture, NoRaid: locked storage is safe from other survivors. Organise for the island.
PvPMedical — Chernarus
TOWK kits while walking, ETG to Car Kit, splints. Combat healing on Chernarus PvP.
PvEMedical — Sakhal
TOWK kits plus ThermaStim, splints and CookZ. Flu and cold are real on Sakhal.
PvPHow Chernarus works
Raid window, flags 800/250 m, groups 3→6, hatch 85 m, garage, DNA, Raid Alert. Chernarus PvP only.
PvEHow Sakhal works
NoRaid, flags 150 m, groups 4→10, hatch 180 m, garage cargo, CookZ, DNA. Sakhal PvE only.
PvPGroups & flags — Chernarus
Start at 3, pay up to 6. Two flags, 800 m / 250 m spacing, raise every 3 days. Not the Sakhal 4 → 10 ladder.
PvEGroups & flags — Sakhal
Start at 4, pay to 6 then 10. Two flags, 150 m from any other flag, 30 m plotpole in PvE safezones.
PvPDNA Keycard rooms — Chernarus
Five Chernarus rooms, GPS, coloured Keycard icons vs extractions, 90-minute reset. A PvP magnet: clear, loot, leave.
PvEDNA Keycard rooms — Sakhal
Five Sakhal rooms, GPS, coloured Keycard icons vs extractions, 90-minute reset. The fight is the island, not a PvP squad.
PvPChernarus raid weekend
Raids start Friday 21:00 CET and stop Monday 01:00 CET. The flag is a separate 3-day timer — it does not open the window.
Need something specific? Check the FAQ, read the community rules, or open a ticket from your dashboard.