Base building — Chernarus PvP
A small finished shell beats a huge unfinished footprint. Plan around the weekend window — not around Thursday.
PvP only
Sakhal bases cannot be player-raided and use different hatch / flag numbers. Use the Sakhal base guide for the island.
Start compact
A one-room shell with a finished roof, a code lock and hidden storage is worth more than a castle with a missing wall. Build the smallest thing that protects your loot, then expand from a secure core. Unfinished walls on Friday night are a billboard.
Layer your storage
Separate storage from entry points so a single breach does not empty everything. Raiders on a weekend timer take the fast rooms first. Spread value across containers, floors and — for the truly paranoid — a second small stash. Locked MMG is raidable in the window with the raid driver (5 min) — see Chernarus MMG.
Plan around the raid window — not the flag
Two different systems:
- Raid window: Friday 21:00 → Monday 01:00 CET. Tuesday–Thursday walls are safe. Thursday is not a raid day.
- Flag: raise at least every 3 days, lasts 20. Do this any weekday the clock is due. Raising the flag does not “open” Friday.
- Schedule big expansions early in the week so walls are finished before Friday 21:00.
- Do not leave building materials stockpiled visibly.
- Log out inside or hidden; a nametag in a doorway is an invitation.
- Playbook: raid weekend.
Locks, flags and upkeep
- Code locks first — an unlocked door is not a base, it is a lobby.
- Keep your flag raised: it protects your buildables and marks territory. Raise at least every 3 days (lasts up to 20 days). That is not a raid-day ritual.
- Check upkeep after every long absence; a dropped flag fails quietly even on a Tuesday.
- The bunker/hatch 85 m keep-away prevents stacking two protected bases into one.
- Placed walls do not decay on their own — keep the flag raised.
The numbers that change how you build
Plotpole & flags
- Plotpole radius: 70 m.
- Flag spacing: 800 m allied · 250 m hostile.
- Flags per group: 2.
- Raise every 3 days · lasts 20 days.
Bunkers
- Surface hatches 200 m apart.
- Hatch keep-away from flag: 85 m.
- Hatch hack: yes, raid window, tablet 15 m.
BBP & Raid Alert
- Raid: doors / hatches / gates only — not walls or windows. Fully blocking every entrance is against the rules.
- Timers: 5 / 10 / 20 minutes by tier.
- Raid Alert: 50 m · Discord DM + siren · battery · 120 s cooldown.
- CodeLock on gates · owner-only dismantle · no minigame.
See also: groups & flags · Chernarus survival.
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