DayZ Guides for Dbloods Servers

Practical advice for new and returning survivors on our EU Chernarus PvP and Sakhal PvE servers.

These guides are written specifically for Dbloods. Pick Chernarus PvP or Sakhal PvE first — DNA rooms, groups, flags, garage, diseases and bases are not the same on both servers. The raid window exists only on Chernarus. The flag is a separate weekly upkeep (every 3 days), not a raid day.

⚔️
Chernarus — PvP
149.202.66.18:3002
Guides for this server
🌿
Sakhal — PvE
149.202.66.18:5004
Guides for this server

How to join the servers

Mod list, direct IPs, website account, Steam ID linking and first-connection troubleshooting.

PvP

Chernarus PvP survival

First-person-only mindset, loot progression, raid windows, bunkers and how not to die on the coast.

PvE

Sakhal PvE survival

Cold management, AI patrols, toxic zones and co-op progression on our winter island.

PvP

Base building — Chernarus

Compact cores, weekend raid window, hatch 85 m, flags 800/250 m. Doors, hatches and gates only.

PvE

Base building — Sakhal

NoRaid: comfort bases, hatch 180 m, flags 150 m, 30 m plotpole in PvE safezones.

PvP

Economy & vehicles — Chernarus

Traders, garage without cargo, lockpick on, 5-day unused vehicles, full printer. Chernarus PvP.

PvE

Economy & vehicles — Sakhal

Traders, garage keeps ground cargo, lockpick off, 1-day unused vehicles, smaller printer. Sakhal PvE.

VIP, VIP+ & shop perks

What each rank includes, multi-month pricing, gifting, the Supporter role and delivery troubleshooting.

PvP

Getting Started · Chernarus PvP

The full starter guide: first minutes, safezone, base & bunker, weekend raids, Tisy and the parallel economy.

PvE

Getting Started · Sakhal PvE

The starter guide: beating the cold, elevators, NoRaid bases, bosses, events and the collection — true survival.

PvE

Cooking on Sakhal (CookZ)

The CookZ system: craft the CookBook, cook hot dishes, and cure salmonella, kuru and heavy metals by cooking.

PvP

Diseases — Chernarus

Kuru, cholera, contamination, salmonella. Flu, cold, wound infection and heavy metals are off.

PvE

Diseases — Sakhal

Full vanilla plus flu, cold and wound infection. Cooking clears kuru, salmonella and heavy metals.

PvP

MMG storage — Chernarus

Racks, lockers, safes. Locked MMG is raidable Friday–Monday with the raid driver (5 min).

PvE

MMG storage — Sakhal

Same MMG furniture, NoRaid: locked storage is safe from other survivors. Organise for the island.

PvP

Medical — Chernarus

TOWK kits while walking, ETG to Car Kit, splints. Combat healing on Chernarus PvP.

PvE

Medical — Sakhal

TOWK kits plus ThermaStim, splints and CookZ. Flu and cold are real on Sakhal.

PvP

How Chernarus works

Raid window, flags 800/250 m, groups 3→6, hatch 85 m, garage, DNA, Raid Alert. Chernarus PvP only.

PvE

How Sakhal works

NoRaid, flags 150 m, groups 4→10, hatch 180 m, garage cargo, CookZ, DNA. Sakhal PvE only.

PvP

Groups & flags — Chernarus

Start at 3, pay up to 6. Two flags, 800 m / 250 m spacing, raise every 3 days. Not the Sakhal 4 → 10 ladder.

PvE

Groups & flags — Sakhal

Start at 4, pay to 6 then 10. Two flags, 150 m from any other flag, 30 m plotpole in PvE safezones.

PvP

DNA Keycard rooms — Chernarus

Five Chernarus rooms, GPS, coloured Keycard icons vs extractions, 90-minute reset. A PvP magnet: clear, loot, leave.

PvE

DNA Keycard rooms — Sakhal

Five Sakhal rooms, GPS, coloured Keycard icons vs extractions, 90-minute reset. The fight is the island, not a PvP squad.

PvP

Chernarus raid weekend

Raids start Friday 21:00 CET and stop Monday 01:00 CET. The flag is a separate 3-day timer — it does not open the window.

Need something specific? Check the FAQ, read the community rules, or open a ticket from your dashboard.